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# Grief in Video Games (Mythic Mind Games, ep. 54)
- URL: https://mythicmindfellowship.com/grief-in-video-games-mythic-mind-games-ep-54/
- Published: 2026-10-07T13:20:04.000Z
- Updated: 2026-10-07T13:24:29.000Z
- Author: Andrew Snyder

Video games do not merely distract from sorrow. Through time spent with characters, player agency, and participation in sub-creation, they can become a unique art form for facing grief, mortality, and what loss teaches the soul.

In this fellowship conversation, Dr. Andrew Snyder and guests ask why games are especially suited to sorrow: long attachment to characters, choices that feel like your own, and stories that turn grief toward wisdom rather than mere amusement. The panel moves through Ocarina of Time, Majora's Mask, Kingdom Come: Deliverance, Trails of the Sky, Lost Odyssey, GRIS, The Last of Us, BioShock, Horizon Zero Dawn, Final Fantasy IV, Red Dead Redemption 2, Final Fantasy VII, Clair Obscur: Expedition 33, and Final Fantasy VI. Along the way it draws on Tolkien's idea of sub-creation, C. S. Lewis's A Grief Observed, and the image of grief as waves that still come but change over time, before closing with 007 First Light on refusing to let grief harden the moral self.

Related Mythic Mind Games:

- [Expedition 33: Art, Grief, and Sub-Creation (ep. 41)](https://www.youtube.com/watch?v=nfOFa9eOnsg&ref=mythicmindfellowship.com)
- [Facing Fate in Final Fantasy VII Rebirth (ep. 51)](https://www.youtube.com/watch?v=Qi0kgEKEEmg&ref=mythicmindfellowship.com)
- [Final Fantasy VI and the Will to Meaning (ep. 21)](https://www.youtube.com/watch?v=3d44YewC12w&ref=mythicmindfellowship.com)

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